It includes all of my characters and stages as well as other characters and stages created by MUGEN fans/creators. *.-This character was developed under MUGEN 1.1 engine. *.-Include an instalation file (only COPY the main line in the f file). *.-Have all techniques and features from "MK2" & "MKTrilogy". *.-Press Start and you can check the Moves list. *.-You can choose the SOUND MODE pressing "Start" menu :ĪRRANGED : some sounds from newest MK games & ORIGINAL : all MK2 sounds. *.-The fatalities can be performed at almost any distance. ![]() *.-Compatible with the Char-Bosses of my authorship. *-You can add FEMALE character names for shows "FINISH-HER!" text. *-THIS FILE IS INTERCHANGEABLE WITH THE SAME FILE NAME IN OTHER Mortal Kombat CHARS OF MY AUTHORSHIP: (OMEGAPSYCHO). (So you don't need write names in every MK-char CONFIG file). JOHNNY CAGE from MORTAL KOMBAT II RELEASEDĪ promise is a promise and is finally here: *.-Have all techniques and features from "MK2". I finally release an MKII char after a long time (sorry guys), the next char in the list is: KHAMELEON based on MORTAL KOMBAT II gameplay RELEASED I release this week a very well known MKII char after a long time is finally here: (Original Fatalities changed for compatibility issues). ![]() Here are all the mortal kombat projects I have, they also have a download link for you guys to download, now these games are kinda old but they are rare to find and a lot of people are trying to still find it and I also want this forum to be alive UPDATE: Added Mortal Kombat Project Special Edition. *.-Have all techniques and features from "MK2 FEMALE NINJAS" (KITANA, MILEENA, JADE) he following screenpacks were designed for a widescreen resolution (originaly for 1280x720). NOT COMMING, CURRENTLY ABANDONED Ninjihaku MUGEN (160 Chars + Lifebars) Only if ELECBYTE makes it back for real and release MUGEN as an open source project, I will redo this from scratch and publish it. Most of you might remember the Mortal Kombat Project of the old days. The movelist change it with the game time. there are many new characters in this type of mk. *.-Can perform "2 FATALITIES and 4 RANDOM FINISHERS". Win Mugen Win Mugen Plus Mugen 1.0 Mugen 1.1 (beta) Mugen Tools. *- Female Ninjas Faces & Names Positions. Graphics: Card: NVIDIA G94 ĭrivers: nouveau (unloaded: modesetting,fbdev,vesa) Machine: Device: desktop Mobo: ASUSTeK model: P7P55D LE v: Rev 1.xx serial: N/AĬPU: Quad core Intel Core i5 750 (-MCP-) cache: 8192 KBĬlock speeds: max: 2668 MHz 1: 2674 MHz 2: 2674 MHz 3: 2674 MHz I am running 2.8.22 Gimp on Xubuntu 17.Fighter Factory Fighter Factory v3.5.3 Studio (2018) Fighter Factory v3.0.1 Final 32 bit Fighter Factory v3.0.1 Final 64 bit Fighter Factory v3.0.1 Final Linux Fighter Factory v2. Resolution: renderer: NV94 version: 3.3 Mesa 17.2.2 I wanted local help files so installed gimp-help and gimp-help-en Machine: Device: desktop Mobo: ASUSTeK model: P7P55D LE v: Rev 1.xxĬlock speeds: max: 2668 MHz 1: 2674 MHz 2: 2674 MHz 3: 2674 Removed gimp-help and gimp-help-en but no change Perhaps you are missing GIO backends and need to install GVFS? So I went went back to on-line help and now getĬould not open ' ' for reading: Operation not supported I wanted local help files so installed gimp-help and gimp-help-en via synaptic and updated preferences but Gimp ccould not see it. Via synaptic and updated preferences but Gimp ccould not see it. ![]() So now no gimp-help either on line or local. Something similar came up on another forum but concerning KDE DE. I use kubuntu 16.04, local help gives that "not installed" message and get that "Perhaps you are missing GIO backends and need to install GVFS" message for online help. ![]() Strangely, installing GVFS + its raft of dependencies also permits the local help to work.ĭo you have it installed? (Sorry no 17.10) A xubuntu 16.04 VM - synaptic #SAFE GIMP 2.8.22 INSTALL#
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